DSP PAW (2023)

A portable and versatile solution for DSP education. An STM32 microcontroller executes algorithm binaries loaded through an Arduino IDE-like interface to process analog signals in real time. A custom add-on board was designed to work with external signals (including audio). Read more...

Alee Forth + devboard (2023)

A concise and platform-independent implementation of FORTH in modern C++. An accompanying microcontroller development board uses FRAM to retain the user's dictionary while powered off. Read more...

linux-486 (2022)

Project to create a single bootable floppy disk with Linux 5.17 and Busybox, targeting 486 computers. Scripts are available to entirely automate the build process. See the repo.

happy-fractal (2022)

Mandelbrot viewer supporting OpenCL/CPU floating/fixed-point calculations. Shows performance differences between the different calculation methods including a custom Q4.124 fixed-point implementation that maximizes zoom distance. Read more...

Compile-time C++ work (2021)

consteval-huffman (2021): Compile-time string compression in C++20 with efficient run-time decoding. See the repo.
ini-config (2021): A C++20 utility for parsing INI-style configurations at compile-time. See the repo.
constexpr-to-string (2020): A single header for C++14 (or later) that provides facilities for compile-time integer and floating-point string conversion. See the repo.

stm-game (2020)

A very-low-power gaming device based on an STM32L0 microcontroller. Achieves an average current consumption of <500uA due to software optimization and hardware design. Read more...

bitcalc (2018)

An open-source, re-programmable graphing calculator. Supports a custom scripting language with program scripts loaded off of a microSD card. Read more...

gamedev (2018)

A flexible OpenGL video game engine written in C++, brought into existance by a two-year independent study with a friend. Read more...

VEX (2017)

Semi-autonomous robot designs for VEX competitions. Read more...